Elemental
|
Spells
|
MP
|
Manual Description
|
Information
|
Cast on:
|
Animation
|
Lv 8:99 Change
|
Undine |
Remedy |
1 |
Cures an ally who is poisoned. |
Stops bad effects: poisoning, engulfing, moogling, pygmizing and petrifiying. |
Characters |
Aura surrounds character |
None |
Undine |
Cure Water |
2 |
Restores a certain amount of an ally's hit points. |
Restores HP. |
Characters |
A drop of water falls on the character |
Two drops of water |
Undine |
Ice Saber |
2 |
Weapons gain the power of ice. |
Strike an enemy and it will temporarily become a snowman. Also increases weapon power. |
Characters |
Small blue sparks come to the character and become swords |
Larger sparks |
Gnome |
Defender |
2 |
Increases a character's defense. |
Reduces damage from attacks inflicted. |
Characters |
Four purple balls surround character |
Eight balls surround character. |
Gnome |
Speed Up |
3 |
Increases hit and evade points of a character. |
Raises attack points and evade points. |
Characters |
Small blast over character |
Larger blast |
Gnome |
Stone Saber |
4 |
Weapons gain the power of the earth. |
Turns enemies to stone once hit with a weapon. |
Characters |
Small brown sparks come to the character and become swords |
Larger sparks |
Sylphid |
Analyzer |
1 |
Sniffs out treasure chest traps or weak spots. |
Shows you information about an enemy, finds out if a treasure chest is dangerous or not and tells you what magic to use on a crystal orb. |
Enemies, crystal orbs, or chests |
Radar-type symbol |
None |
Sylphid |
Balloon |
2 |
Cast this to immobilize an enemy. |
A balloon materializes over an enemy and they stop moving. |
Enemy |
Small blasts then the balloon appears |
Pink blasts, and a moogle balloon appears |
Sylphid |
Thunder Saber |
3 |
Weapons gain the power of thunder. |
Weapon power increases. |
Characters |
Small yellow sparks come to the character and become swords |
Larger sparks |
Salamando |
Fire Bouquet |
3 |
Lowers enemy's attack power. |
Damages enemies and reduces their attack power. |
Enemies |
Small flames circle enemy |
Spins twice around enemy with bigger flames |
Salamando |
Blaze Wall |
4 |
A wall of flames spin around enemies. |
Damages enemy and engulfs them in flames. |
Enemies |
A wall of fire surrounds enemies |
Two rotations spin around enemy |
Salamando |
Flame Saber |
2 |
Weapons gain the power of fire. |
Increases weapon power and engulfs enemies. |
Characters |
Small red sparks come to the character and become swords |
Larger sparks |
Lumina |
Lucid Barrier |
4 |
Protects from weapon attacks. |
Enemy weapons cause no damage. |
Characters |
A yellow circle forms around character |
Circle breaks into small balls |
Lumina |
Lucent Beam |
8 |
Enemies are hit by a blast of pure light. |
Light beams hit enemies. |
Enemies |
Beams of light zap enemies |
Beams move around the screen in a random position |
Lumina |
Light Saber |
5 |
Weapons gain power of light. |
Weapon power increases. |
Characters |
Small white sparks come to the character and become swords |
Larger sparks |
Luna |
Lunar Boost |
2 |
Allies focus on attack, not defense. |
Attack power rises and defense power lowers. |
Characters |
A gold aura surrounds character. |
Lightning bolts strike character. |
Luna |
Moon Energy |
2 |
Increases the hit rate of a character's critical hits. |
Your critical damage inflicted on enemies will increase. |
Characters |
Three yellow balls move around the screen and absorb into character |
None |
Luna |
Moon Saber |
3 |
Increase your hit points as you slay foes. |
Any damage you inflict on enemies the character will have restored. Be careful though, as it will reverse if you hit an undead creature, or one that casts Moon Saber or Energy Absorb. |
Characters |
Small gold sparks come to the character and become swords |
Larger sparks |
Dryad |
Wall |
6 |
Creates a barrier to ward off magic. |
All spells casted against you, including some you cast on your allys, will bounce off your character onto the enemy. |
Characters |
A green circle surrounds characters |
Circle breaks into small balls |
Dryad |
Revivifier |
10 |
Restores life of a character with some hit points. |
Brings unconcious character back to life with a certain amount of HP. |
Characters |
Angels hover above unconcious character. |
The screen becomes a shade green and more angels revive character |
Dryad |
Mana Magic |
1 |
Secret. |
Halfway revives the Mana Sword so you can damage the Mana Beast. |
Randi |
Wave of magic dust over falls on Randi |
??? |
Elemental
|
Spells
|
MP
|
Manual Description
|
Information
|
Animation
|
Lv 8:99 Change
|
Undine |
Freeze |
3 |
Enemies will be temporarily frozen. |
Ice attack |
Ice blocks smash into enemies |
Larger and more ice blocks |
Undine |
Acid Rain |
3 |
Acid rain falls upon enemies. |
Damages enemies and lowers their defense. |
Yellow rain falls on enemies |
More acid rain comes down |
Undine |
Energy Absorb |
2 |
Enemy's hit points transfer to Popoie. |
Steals some HP for the Popoie. Be careful, as it won't work on undead enemies or bosses. |
Balls of energy move from enemies to Popoie |
Different pattern and larger balls |
Gnome |
Earth Slide |
3 |
A large ball of mud flattens enemies. |
Mud slide attack |
Large rock crushes enemies. |
The boulder has a smiley face on it |
Gnome |
Gem Missile |
2 |
Sharp jewels shred enemies. |
Diamond spikes damage enemies |
Large sharp gemstones fly through enemy |
Large gemstone appears on enemy, shatters and the pieces slam the enemy |
Gnome |
Speed Down |
1 |
Vines grip your enemy, slowing them down. |
Lowers hit and evade of enemies and slows them down. |
Vines grip the enemy |
Larger vines |
Sylphid |
Silence |
2 |
Your enemies become strangely confused. |
Enemies move away from you. |
Small balls appear around enemies. |
Four extra balls appear after the first. |
Sylphid |
Air Blast |
2 |
Three gale-force winds blast the enemy. |
Disk type objects hit enemies. |
Early levels - disks of air. Higher levels - rings of air. |
A massive tornado hovers above enemies |
Sylphid |
Thunderbolt |
4 |
Enemies are struck by lightning. |
Lightning-type attack |
A bolt of lightning hits enemies |
Three huge bolts strike enemies |
Salamando |
Fireball |
2 |
Blazing fireballs scorch enemies. |
Fire-type attack |
Fireballs fly out of Popoie and hit the enemy |
Fire dragons smother enemies |
Salamando |
Lava Wave |
3 |
A tide of molten rock melts the enemy. |
Lava-type attack |
Lava boils enemies |
Mini-volcanoes spew out lava |
Salamando |
Exploder |
4 |
This spell will blow up enemies with fire. |
Explosion-type attack |
Large explosions hit enemies |
Large flashes of red light cover enemies |
Shade |
Dark Force |
2 |
Orbs of darkness attack your enemies. |
Dark-type attack |
Dark orbs fly into enemies, follwed by explosions |
Heaps more orbs and flashes of dark light |
Shade |
Dispel Magic |
4 |
Halts an enemy's magic attack. |
Cancels good spells such as Wall and Saber-type spells. |
Magic is removed from enemies |
Four extra balls appear |
Shade |
Evil Gate |
8 |
A wave of night sweeps over enemies. |
Darkness hits enemies. |
Portal swirls around over enemies |
Twice as large |
Luna |
Change Form |
5 |
Randomly converts one enemy to another. |
Turns an enemy into a weaker form, such as a rabite. |
Small yellow blasts engulf enemies |
Twice as many blasts over enemy |
Luna |
Lunar Magic |
8 |
This spell is crazy like moonshine. |
Has a variety of effects, to you and/or the enemy. Most of the effects are usually bad. |
Swirls all over the screen |
Larger swirls |
Luna |
Magic Absorb |
1 |
Steal your foe's magic points. |
Steals some MP for the Popoie. Be careful, as it won't work on undead enemies or bosses. |
Balls of energy move from enemies to Popoie |
Different pattern and larger balls |
Dryad |
Burst |
4 |
Ultraviolet rays crisp the enemy. |
Heat rays damage enemies. |
Explosions appear over Popoie, then over the enemy |
Large flashes of green light |
Dryad |
Sleep Flower |
2 |
Sends your enemy into a deep sleep. |
Knocks enemies unconcious. |
Petals float over the enemy |
Heaps more petals appear |
Dryad |
Mana Magic |
1 |
Secret. |
Other half of Purim's Mana Magic. Exactly the same, and they are both required to cast on Randi to revive the Mana Sword. |
Magic dust falls on Randi |
??? |